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Casparcg Sports

пятница 28 декабря admin 44
Casparcg Sports 5,5/10 1000 votes

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Vmix has turned into a pretty great piece of software! I have dabbled with this before and I have clients that use it, but version 15 is outstanding, but needs one more feature, (In my humble opinion:-)), to take it to the next level.

We have Broadcast trucks filled with High end HD production gear, Ross,EVS,3Plays,Triax cameras. We have some small rigs, Tricaster,Crossover etc. We needed to do a High School Lacross game at the last minute and needed a compact system ASAP. So I threw together a box: i7,Windows10,BMDquad,Android tablet for the TD -- and Vmix 15 and CGstatlink. All in one rack with Audio and Com. WOW it worked great and the replay was awesome.

We had students run the system and the show looked good. The capablities are bigger than a one-man show (We call it the Tricaster syndrome). Vmix had a network source WITH ALPHA -CasperCG- that worked with Vmix like it does with the Tricaster, it would take it over the top. Because of the client/server architecture and the infinite sources, video and graphics, multiple people can run breaks, graphics, score-bug etc. The new official Caspar client, with OSC support) is awesome and many other clients are available and are easy to write. The creator of the Tricaster Plug-in for Caspar CG is Robert Nagy, that can be found on the forums: He would be a great resource for this.

Casparcg

CasparCG-templates for eSports. Contribute to sytem/esport-templates development by creating an account on GitHub. CasparCG AS3 Framework source code on GitHub. CasparCG AS3 ServerConnection 2.0.0b1 (Windows & OS X) The CasparCG AS3 ServerConnection is a precompiled library (.swc) that is used to communicate with CasparCG Server(s) via the AMCP protocol. It is used by the Template Generator and has been used in several AIR, Flex and Flash projects.

Coming soon is a new animated PhotoShop PSD tool that will be a game changer. VMix could very easily control and fire packages in the new official client with OSC messages, with the setup and operation done by a separate operator. Vmix as the switcher/Replay/Master control with CasparCG for breaks and graphics could replace much of mid-size to smaller trucks. It would be hard to beat. My 2 cents, I look forward to your thoughts, Thanks, Steve. +1 It's not the first time this request has been made: Nov 2012 - Dec 2012 - Jun 2013 - Aug 2013 - So the real questions that need to be addressed are: a) How can we get 'Caspar CG' to work in vMix?

B) Why is it better? As near as I can tell, from the vMix Team perspective, the basic or contextual support for the technology is already there, so what does 'integration' look like or mean to those of us that want it? Perhaps this round of requests will get some traction, but I have to admit, I don't fully understand what the 'technical' challenges are to get there. OK, so for anyone new to the CasparCG workflow: CasparCG is a multilayer - multichannel, playout server. Every layer on every channel has Alpha and has mixer controls. The playback media usually resides on this PC. The media can be almost ANY format you know from still images to video codec's with alpha.

The Server is a PC with High Power OpenGL graphics - it usually has output cards like the BMD quad or BMD Extreme. BUT IS DOES NOT HAVE TO! In the case of Tricaster - which is what we want to emulate in Vmix - In this case a driver that emulates a card sends video to a Tricaster 'network source input' WITH ALPHA!!!!. This is very similar to Apple Airplay (which Tricaster also supports and would be awesome in Vmix:-)). This PC can also be a client, but ANY PC ON THE NETWORK CAN BE THE CLIENT. This includes PC's,MAC,IOS and Android.

The official CasparCG client is PC and Mac. The client sends very simple commands over telnet sockets to control all of the playback and mixer functions, BUT also can send text data to 'fill in' flash based animated templates. (and new version coming will support animated PSD's with data as seen in the first post.) So in the workflow, any other device on the network can tell the server to playback anything at any time. Multiple clients can tell the same server to playback different files on different layers or different output 'channels'. The possibilities are endless.