Description This mod fixes the excessive shine of specific objects like one of the cooking stations and some clothes like the bowler hat. Also it fixed the different brightness levels of some wet aspahlt objects. Furthermore, this mod comes with an installer where you can choose if you want to tone down the wet effect. Xbox One version Click on the mirror tab to get a link to bethesda.net.
Gallery, Poser: V4.2 Skin Shader Photoshop - This is a PSD file with layers allowing you to adjust a basic skin shader for Victoria 4. It provides a simple basic skin texture for V4 when applied in Poser or DazStudio. This can be used as a. Jun 9, 2016 - We will cover how to create a more realistic skin material for the face of. Be downloaded from Autodesk's Hyperspace Madness production. We will then add a gloss map to the Specular and Sheen 'oily' layers of the skin.
ChuckSteel has ported version 2.2 with wet effect level 2 and 1K textures. Performance This mod has no impact at all, you won't notice a difference performance wise.
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Installation Just use your favourite mod manager. The installer works with Nexus Mod Manager and should work with Mod Organizer.
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Because this mod doesn't use an esp, you can safely install and uninstall it as you like, no clean save requiered. If this is your first mod you may want to watch the to get started. If something should still be unclear, just drop a comment and I would be glad to help you out. Load Order This mod only adds some textures and small material files and no plugin is needed so you don't need to worry about your load order sorting. Compatibility with other mods The changed wet effect will affect modded objects like new armors, weapons and settlement objects. The only requirement is that modded objects use the standard wet material files. Most mods does that anyway.
If you still find one that needs an adjustment don't be shy and feel free to ask. I'm sure we find a solution. Texture replacer should work out of the box as long as the texture artist don't change the overall brightness of the green color channel in an edited specular map too much compaired to the vanilla specular map. Diffuse and Normal maps are always compatible.
If you get asked to overwrite a texture while installation, it depends if it would be necessary or not. If the mod author has done his specular maps correctly, you don't need to overwrite them with mine. If you're unsure, do not overwrite files from other texture mods with files from Wetness Shader Fix. Known issues Puddles looks sometimes out of place. These things are bugged since day 1 anyway so you may want to use to remove them once and for all.
Please leave a comment if you find anything else that needs to be changed. Thanks in advance! How it's working I noticed in nifskope that all objects have a default wet shader. There're some for concrete, metal, clothes, skin, dirt, grass. That's cool because I only needed to edit a bunch of specific material files instead of changing every object directly.
In these material files is defined: - how much glossiness is applied while it's raining (a higher value means the specular map gets more and more visible) and - how much you see the environment while it's raining (the cube map is more visible if this value is high) In some material files are some weird numbers, such as 20 instead of 2. That's why that one cooking station looks like it has a chrome finish. All in all the wet shader is a mix of the specular map, the cube map and mainly 2 values in the linked wetness material file. So, if you use a texture replacer that includes specular maps or if you use a replacer for cube maps/environment maps, the wet effect is affected by these files. Please keep that in mind before you telling me you don't see the broken shaders in the game. If you still want to tell me this mod is useless, make a test with the bloody vanilla game. With vanilla I mean not a single mod.